top of page
Search
momarnatatersscir

Bullet Hell ADVANCED Free Download [full Version]

Updated: Mar 28, 2020





















































About This Game Bullet Hell ADVANCED is a fast paced arena based arcade game challenging you to survive for as long as possible against insurmountable waves of ever increasing numbers of enemies and new enemy types all while dodging a continual escalation of enemy fire. The ship you select can be upgrade along the way, leveling up and acquiring items to help you survive. The game revolves around intense fast paced action all while picking up energy from destroyed enemy ships, asteroids and comets to add to your high score. 7aa9394dea Title: Bullet Hell ADVANCEDGenre: Action, Indie, Early AccessDeveloper:Artificer CascadiaPublisher:Artificer CascadiaRelease Date: 14 May, 2018 Bullet Hell ADVANCED Free Download [full Version] this game looks great it sounds great it plays pretty good but I have some problems. The game is fun but when there are so many bullets on screen at the same time it is a little hard to see the enemies though I got used to it pretty quickly. the controls were horrible at least at first. It reversed left and right so it was hard to remember my directions while moving but you can swap the controls in the settings menu. Now my two biggest problems,repetition and game errors. so talking more about the "repetition" so when playing the game you have four unique secondary abilities and three primary fire choices. I enjoyed trying the different abilities but the primary fires are not great. the primaries called plasma and kinetic are the same or extremely similar I couldnt tell which. That leaves only two real options for primary fire hitscan or a projectile and I always use laser. The second major problem is the framerate dips(very uncommon but happened) while I have a high end computer may just be my settings though and the game crashing\/freezing which really ruined my expierence though it never happened mid game. the game is fun but with all these problems I wouldnt recommend this. First Look at Colony Ship's Combat: After nearly 2 years of work we finally have a playable build, which is very exciting. It's very rough, of course, as it's the First Iteration of the game and things will change a lot by the time the game is ready to be released. Right now you can talk to people, fight, loot bodies, increase skills and equip new gear. The dialogue scripts are working like a charm, so you can go through all the fights and get one of 5 endings of the upcoming combat demo. The AI is doing a pretty good job seeking cover, flanking, and using different attacks, so overall things are moving in the right direction.I'd say we need 2 months to get the combat system into shape before we start beta-testing, then another month before we release the combat demo and get some feedback.Anyway, here are some screens (click to expand). Keep in mind, that's it's work in progress, as rough as the very first build can be: For more information about the game, see the previous update:https://steamcommunity.com/games/648410/announcements/detail/1696059027983010074Update:Here is the latest update with new screenshots:http://www.irontowerstudio.com/forum/index.php/topic,7757.0.html. Update #3 - French & Polish: We're happy to report that French and Polish players have translated the game and now more people can enjoy it or ragequit in frustration. The Russian and Spanish translations have been updated as well, so now Dungeon Rats is available in 5 languages. As before, we are humbled and very, very grateful for their effort to bring the game to people who wouldn’t be able to play it otherwise. You can change the language in the Options menu (via the Languages drop-down selection).. Read Before Buying: Lately we’ve been getting a lot of negative reviews from people disappointed with Dungeon Rats because it is just a tactical combat game and lacks the storytelling and quest design we had in The Age of Decadence. "Age of Decadence is a great game, but I just couldn't get into Dungeon Rats. There's almost no story, just fighting, and it's nowhere near as fun as I hoped it'd be."“Not sure why they decided to make the follow up to one of the best crpgs I've ever played a boring and relentless combat slog with almost zero story."“There’s not enough to do outside of combat. Dungeon Rats features no puzzles, no merchants, a minimal number of dialogues, and a extremely slim amount of exploration. I spent 99% of my game time in combat. I never expected the designers to make another Age of Decadence, but I expected to have more things to do and more things to think about outside of combat”."AoD is a good game. This is simply the combat part with maybe a total of 2 a4 with text. There’s nothing new that spice anything up from AoD combat.""Being a massive fan of Age of Decadence I was really hoping this was going to be a good game but to be honest I am disappointed, No character choices no interactions all there is, is fighting which quickly becomes repetitive. You are always outgunned never have enough resources to heal so frankly disappointing.""We waited for a sequel to AoD but got this generic crawler stripped off all features of the previous game."“It's not like Age of Decadence; no charme - only slightly unfair fights and a shallow story”.Disappointing players who bought our game hoping to enjoy it and have a good time is bad enough, but worst of all is to disappoint someone who was previously a fan of our work. So, first, let’s start with a prominent disclaimer that hopefully will make sure that no one buys Dungeon Rats expecting something more than what it is:Dungeon Rats offers nothing but tactical combat for people who like tactical combat a lot. If you don’t like tactical combat or if you want more than just combat, I’d suggest skipping this game and buying something else. While we do want to sell more copies, we don't want people disappointed with what they buy.. Released!: Dungeon Rats, our second RPG, is now available. It’s an RPG focused almost exclusively on combat for players who like turn-based combat in general and Age of Decadence (our first game) combat in particular, so if you want to fight your way out of a prison mine (or die trying) you've come to the right place.What to expect?. Christmas Santa Troubles Ski Drive: Biathlon Rebirth Refoil RCRacer VR Slave Master: The Game Erotic Winter Sports HITMAN™ Super Jigsaw Puzzle: Monuments CROSS†CHANNEL: Steam Edition Destroy The World Pro Microphone Zup! 8 Genius! NAZI-GIRL GoePPels-Chan ep2 Tactical Control The Adventures of Elena Temple Low Magic Age 某1种青春 Train Station Simulator MageQuit A.L.A.N.: Rift Breakers Exorder Kindred Spirits on the Roof Dungeon Rats Read Before Buying: Repeating the announcement as the old one expired:Lately we’ve been getting a lot of negative reviews from people disappointed with Dungeon Rats because it is just a tactical combat game and lacks the storytelling and quest design we had in The Age of Decadence. "Age of Decadence is a great game, but I just couldn't get into Dungeon Rats. There's almost no story, just fighting, and it's nowhere near as fun as I hoped it'd be."“Not sure why they decided to make the follow up to one of the best crpgs I've ever played a boring and relentless combat slog with almost zero story."“There’s not enough to do outside of combat. Dungeon Rats features no puzzles, no merchants, a minimal number of dialogues, and a extremely slim amount of exploration. I spent 99% of my game time in combat. I never expected the designers to make another Age of Decadence, but I expected to have more things to do and more things to think about outside of combat”."AoD is a good game. This is simply the combat part with maybe a total of 2 a4 with text. There’s nothing new that spice anything up from AoD combat.""Being a massive fan of Age of Decadence I was really hoping this was going to be a good game but to be honest I am disappointed, No character choices no interactions all there is, is fighting which quickly becomes repetitive. You are always outgunned never have enough resources to heal so frankly disappointing.""We waited for a sequel to AoD but got this generic crawler stripped off all features of the previous game."“It's not like Age of Decadence; no charme - only slightly unfair fights and a shallow story”.Disappointing players who bought our game hoping to enjoy it and have a good time is bad enough, but worst of all is to disappoint someone who was previously a fan of our work. So, first, let’s start with a prominent disclaimer that hopefully will make sure that no one buys Dungeon Rats expecting something more than what it is:Dungeon Rats offers nothing but tactical combat for people who like tactical combat a lot. If you don’t like tactical combat or if you want more than just combat, I’d suggest skipping this game and buying something else. While we do want to sell more copies, we don't want people disappointed with what they buy.. Update #1: It's been 2 weeks since the game was released, so it's time to roll out the first update. Improvements:Added an optional system to highlight enemies, allies, and active characters (see the screen above).Bomb explosions have better sounds and visuals.Improved models and icons for armor made from creatures' hidesHover your mouse over the enemies to see their hit points (among other things)Added more info on weapons (type and one-handed or two-handed)Added improved help screen (press F1 when playing the game)Bows can be decomposedImproved collision and visuals of the black scolopendras' nestSchematics icon no longer covers the number of itemsBalanceIncreased shields' vsRanged by 5.Reduced the Constructs' shield vsRanged to 40 (from 50).Slightly reduced the Constructs' ranged damage.Fixed the lack of "helmets" on the Constructs.Liquid Fire's duration reduced from 4 turns to 2.Reduced Roxana's skills a bit (Dagger, Xbow and CS) and her starting skill points (20).Reduced Hieron's starting skill points to 10, increased Hammer and CS skill by 1.Increased mobility bonus to 3 per tile (from 2).The Constructs' drop rock oil not per unit killed but her fight.Added more sticks and stones to break your bones.Tweaked the chest reward after the second fight (new game only).Added more wood in the first levels.Tweaked stones and javelins stats.Lowered heavy throwing items weight.Lowered the amount of alchemy ingredients.Added a few extra sources of rock oil.Slightly lowered spear interrupt chance.Spear Interrupts no longer does criticalsRebalanced Scaurus' spear and shield, and made them unique instead of crafted.New Bomb Mechanics:Chance to knockdown is now tied to the CS chance and CON (lower for high CON characters, higher for low CON characters). Before it was tile based (100% if you were at the center, half for each tile away).The CS bonus is 30% at the center of the explosion and goes down with every tile.Added chance to damage armor. Frag bombs increases the chance.Criticals increase damage.FixesAdded Shield Bash ability to tower shieldsFixed the passive bonus info for bows and xbows.Fixed camera jumping up and down on character switchFixed potent poison's damageFixed wrong status icon tooltips displayed over portraitsYou can no longer dismiss allies during combat.Fixed getting One Man Band instead of Tinman if you won in normal or hard difficulties ironman.

0 views0 comments

Recent Posts

See All

Comments


bottom of page